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"God grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference"
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Flash Reviews: 198
Music Reviews: 9
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198 Reviews | 46 w/ Responses
but after I cleared the ice world with the first, main guy... nothing. Nothing happened, I beat the boss, a portal appeared, I got the ice icon, bound to '1', and I could shoot ice arrows and everything... but uh... couldn't get through the portal? It was probably something obvious, but I tried down, up, attack, shooting/hitting it with ice, etc.... and nothing worked :-(
Awesome game though, I hope I can use it without getting stuck next time
Author's Response:
There will be a fix shortly. Being perfect is difficult :P
Our appologies and please play again.
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"It was really nice, especially for your 1st entry"
But using only sound effects from Pinball 3D that comes with your computer gets a little awkward at times... check out flashkit dot com, it's got a LOT of sound effects, etc.
For being under 100KB, this flash was quite entertaining. Keep up the good work :-)
Author's Response:
Cut off from internet while I made this :P
Lame sound, yes.
Some sounds i download from flashkit.com doesn't work...
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I enjoyed it the first time you submitted it, and I'm sorry that the whistle got blown on it when Joeffrey submitted it, but it looked a lot more suspicious than it did this time.
Joffrey_Zero (PID 1070370), you changed your screen name from skatering, your e-mail address from jofrygeenen at msn dot com to zero at, and your site from www dot libraryofstick dot com to vanflash dot nl.
You already submitted this flash entry, id=264312 - with the old SN, e-mail, and site, and just yourself. I see you have changed those things this time, and are submitting the entry with AgentStick (PID 832595) and Try_byzer (PID 1309904) this time; but while they're both low-levels, AgentStick appears to always have had that name, and be from Netherland, as does Try_byzer; so this looks a lot more legitimate this time, I'm only including these 2 paragraphs to explain the connection between this flash and the previous one for anyone confused, such as me.
As over-done as sticks are, this is a very smoothly-animated flash with funny ideas, and of course, lots of pie. As such, and with the rich diversity of work done in the collaboration, this is a quite excellent flash, you get my 5 :-)
Author's Response:
No, Zero did not submit it again... i did > Trybyzer.
I know it was a little bit confusing, but it's ok now.
I cannot add more Co-authors, because they don't have NG accounts.
Cya
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"Cool game - looking forward to continuation"
In the following option maps for each level, *'s represent a checkpoint that you will return to if you fail, and _ means the option you pick doesn't matter. Any option maps not listed result in failure.
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Level 1 Option Map (passcode: n/a, rank: Corporal)
1 2 2*2 1 _ 1
2 2*2 1 _ 1
Well done, while you did lose almost your entire platoon, you successfully disabled the enemy base which will save many more lives than you lost. Rest up and prepare for your next mission.
==========
Level 2 Option Map (passcode: RURD, rank: Corporal)
1 2 1 2 1
1 2 2 2
The Iraqi army you were supposed to engage fled. Your army was sent to cut them off and keep them from connecting with other Iraqi forces but now your army has been surrounded. You must choose your defense strat. and hold the line once again.
==========
"To Be Continued in FIELD COMMAND 3"
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I thought this was great, the backgrounds were crazy-flashy, but I thought it was a cute addition. The game is simple, but elegant and pleasing. Keep up the good work :-)
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especially with your left hand! I look forward to more finalized versions of this work, keep the awesomeness up :-)
I also really enjoyed the song (Why Zelda though?) - but I was wondering if you could send it to me in an e-mail attatchment (click my name in my profile for my address).
Author's Response:
Like i said I just added it for entertainment. It would have been boring if it had no sound at all.
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and every other click-it submission is 1.) the graphics don't blow and 2.) you were smart enough to prevent tab-cheating, which I must compliment you on. But it's still WAY to simple. You need more stuff (Background loop, something to make it a challenge besides against time, levels, etc.) if you want it to pass
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I absolutely love the music, could you e-mail it to me? My address is in my profile, I would really appreciate it if you could
Author's Response:
ok i will later :).
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Five for great justice!
Author's Response:
We, and by that I mean, all of humanity - appreciate it.
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"very impressive, but much work needed"
The graphics are amazing, the sounds are well-played, but there are just so many places where you could improve:
=============
BUGS:
once one of the enemies dissapeared after being shot at, but didn't explode or drop any money, and the round wouldn't end, so I had to close the window, but all my stuff was still saved when I re-loaded. Kind of a weird bug
it started to always say I died after I completed the mission (seemingly only on mission 20 though)
when playing level 19, it would sometimes just stop in the middle of it (after 2 foes were left) and say that I had completed the mission
basic cannon firing rate upgrade never reaches 'max,' just stops letting you upgrade when it's at 60 (and 400 cost)
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those are all the should be fixed, here are game suggestions:
The choice of key 'backspace' to toggle music became awkward when I made typoes entering my codename. As far as keys go, it would also be nice to be able to move left and right with the A and D keys (in addition to the arrows), because I would prefer to use my numberpad to switch weapons.
The game also lags like mad when I use the upgraded chain gun, especially on lower levels, which begin to lag by themselves. This is even on low-quality with a high-end computer..
It is silly that the later-level enemies don't "have better drops" than earlier ones; level 16 has 3 hard enemies, level 3 has 3 insanely easy ones - but both will yield the same, so where's the incentive to do the harder level?
Right now, the game is just 20 "waves," not levels - this feels more like farming for money than playing a game. If you used the graphics you had here, and the ship/weapons upgrade system, in conjunction with a side-scrolling shooter, with more stuff like missiles, this thing would be top 10. Hell, Top 5 - RaidenX is a great game but this one has the potential to be better, you just need to put the work put into it.
WarpZone also brings up many good points in his review, although his overall score of 2 seems overly harsh, as does some of his language.
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for anyone curious, there are 20 levels, no passwords, and here are the cash bonuses for the possible items dropped:
100 - gray orb
500 - white orb
1200 - yellow orb
2000 - red diamond
3600 - green diamond
5000 - blue diamond
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Max Stats:
Ship:
1000 Armor
10 Speed
Basic Cannon:
A: 30
S: 20
R: 60
C: 90%
Chain Gun:
A: 10
S: 40
R: 1020
C: 95%
Rail Gun:
A: 100
S: 50
R: 20
C: 50%
Lightning Cannon:
A: 50
S: 15
R: 90
C: 90%
Charged Lightning Cannon:
A: 70
S: 20
R: 360
C: 95%
Plasma Cannon:
A: 140
S: 50
R: 20
C: 50%
(As explained in the game, 'A' is attack damage, 'S' is bullt speed, 'R' is firing rate, and 'C' is cooldown efficiency)
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